The Shattered Kmg&ov^ Linux version published by Linux Game Publishing LTD Linux Game Publishing LTD 17 Rossington Rd N ottingham NG2 4HX England http://www.linuxgamepublishing.com Linux version developed by Runesoft GmbH Runesoft G mbH Zur Linde7 017 2 3 K essel sdorf Germany http://www.rune-soft.com TopW are Interactive Inc. 3960 H oward H ughes Parkway Las Vegas, N V 89109 USA http://www.topware.com Linux version © 2007 Linux Game Publishing LTD. All rights reserved. Runesoft and the Runesoft Logo are trademarks of Runesoft G mbH . Knights and M erchants and the Knights and M erchants logo are trademarks of TopW are Interactive Inc. Linux Game Publishing is a trademark of Linux Game Publishing LTD. Linux is a trademark of LinusT orv aids. A11 other trademarks and trade names are properties of their respective owners. All rights reserved. Printed in theU K. 1 Contents T he Story.3 Setup and Installation.5 System Requirements.5 Installation.5 U ninstalling.5 RunningtheGame.5 Starting Knights and M erchants.5 Startup H ints.6 Gameplay.6 TheM enus.7 Building Construction M enu.7 Distribution of W ares M enu.7 Statistics M enu.8 OptionsM enu.8 Buildings.9 The King's Subjects.16 TheT roops.17 Battle T actics.19 Commands and Shortcuts.20 Keyboard Shortcuts.21 TheM ultiplayer Game.22 TipsandT ricks.23 Technical Support.23 Credits.24 End User License Agreement.26 2 T he Story Ah, the new herald of our king honours my humble abode with his presence. Pray be seated, good sir. M ethinks in my writing desk lieth a bottle of excellent brandy which hath been savedfor quitesuch an occasion as this. The war hath lasted many years now, and 'twould seem that the rebels continue to be blessed with success. Sadly, the first-born son of our king is the leader of these scoundrels. Indeed, might thou ask, how so could this affair last so long? Verily, 'tis a long and sorry tale. King Karolus reigned undisputed for many a year, and in troth loved as much by the people as by his own vassals. So just were his laws and wise his rule that his loyal subjects knew not hunger nor worry. M ay hap in the beginning some were unhappy, and, indeed, some baron or other perforce rebelled, wishing to gain the crown for himself. But King Karolus stopped these few afore they could grow strong, and these serpents learned in troth that Karolus was not oneto betaken lightly, but was rather of iron will and courage. H e answered his enemies with fire and sword, until nary a one was left who would dispute his right to reign. Verily, the land was blessed with peace so that trade and crafts blossomed as never afore. When a new successor to the throne was born, all seemed well indeed. H owsoever, bad omens brought darkness and foreboding at the hour of Prince Lothar's birth, forcing their M ajesties to speedily obtain a soothsaying for theyoung prince. N olessa personagethan therenowned learned scholar and teacher,] ohann von M oorbach, consulted the stars concerning the destiny of the future king. This wise scholar prophesied a future full of promise for the child. N ary a one would be his equal; he would be a tower of strength in battle and would win many victories. H is name alone would fill the hearts of his enemies with terror. Prince Lothar had as his teachers the best scholars in the kingdom, and in troth was a willing pupil. In mattersof war he had especial talents, whether'twasbarefisticuffs, the sword or asleader on the training battleground. H is tactical wiles were first put to the test against the uncivilized barbarians in the far north. These savages oft-times challenged the borders of our kingdom with impunity. But now it came to pass that a rift slowly grew 'twixt father and son. N o one at that time could have foretold that the dark clouds of impending doom were perforce gathering over the kingdom. Prince Lothar was a dutiful son, the pride of his parents and an honorable knight without fear or blemish. H ardly had the young prince escaped the shackles of boyhood, when his father commanded him to govern a small province. I also spoke on his behalf in this matter, albeit unassuming and in all humility. The king, in his wisdom, wished perchance to give his son practical experience in using what he had learned from his books and teachers. 'T was no surprise when the prince indeed mastered this task with customary ease. In two years, theyoung Prince Regent took this sleepy place and made out of it a flourishing town and the most important of trading centres. Abundant harvests and intensive exploitation of raw materials brought riches to his seat of rule, and the result was that he was indeed able to support and succor a large force of militia, which maintained law and order. T he prince also commanded that a palace be built wherein he entertained numerous young knights. The finest victuals were served on plates of gold, the best of the wines of the South flowed freely and his noble followers were amused by clowns, players, and dancers. Complete harmony and peace reigned over his land, and the bellicose youth began to tire of his less than active life. H is followers, although feted by hunts, jousts, and military practice, became restless as well, their fiery characters craving more excitement. M ore and morewerethe knights of the prince becoming involved in disputes with the mercenaries of the neighboring provinces. On one such occasion a man was killed and a mill put to the torch. M any witnesses stated that the knights were in troth at fault in this dastardly deed, and Baron Gottfried, being the regent of the miller and the dead mercenary, perforce brought charges before the king against these wicked knights. W ith sorrow in his heart, but without hesitation, King Karolus passed judgment on the scoundrels: death by hanging! A horsed emissary was dispatched to bring the ruling, with the king's seal, to the prince. Verily, the emissary was never to see the capital again, and my investigations into the matter showed that this man 3 supposedly never reached Prince Lothar's province. Thou knowest that such emissaries are under the personal protection of the king himself, and the king was deeply angered by this foul deed perpetrated on his loyal subject. H e thereupon bade thy predecessor, H ilpert von Rodgau, a fine king's herald and true, to carry a second decree of judgment to the prince. The king gave H ilpert a half troop of his own finest bodyguard to ensurethat justice would prevail in this matter. Prince Lothar treated the king's herald with much discourtesy, and H ilpert waited many days for an audience. T his so sorely tried the patience of the good H err von Rodgau that he, flanked by the king's bodyguards, forced his way into the prince's presence. Enraged by this violation of order in his household, he ignored the commands of his king and father, refusing to hang the rogue knights. T he cal m and prudence of the old herald has now become legend and, in troth, H ilpert used all his wiles to convince the prince of his folly. The prince did not only turn a deaf ear to the herald's pleadings, but increased the gravity of the matter by even insulting that worthy old man, whereupon the king's retinue departed for the capital to carry to the king the sorry tidings of his son's scorn for the royal oath of duty and faith the crown. U pon hearing the news, our king likened indeed to a man struck down. M any hours did he consult with the herald and my own humble personage,'til at last, soreat heart, hejudged that his son should be removed from his post of governor of that province. Yet again was an emissary dispatched to the prince, only to return a few days later with the answer; Prince Lothar refused to give up his privileges and would never leave his new home! Verily, now was the king beside himself with rage, and dispatched an army against his rebel son, to force the prince through military might toadhereto his oath of allegiance. The prince had meanwhile gathered around him a largearmy of hisown,which in deed taught the king's forces a lesson in military tactics. The kings general, defeated by a provincial army, returned to the capital. W ith countenance reddened with anger and trembling voice, the king declared his son an outcast and forthwith an enemy of the realm. W ith the first blow of the sword in that province, civil war had spread its dark wings over our land, and many barons joined the rebel prince, hoping to gain rich rewards and new lands. Verily, the following years were full of woe for those who remained true to the king. The prophecies of the scholar and teacher, Johann von M oorbach, had indeed proven to betrue, but'twas Prince Lothar's own countrymen who fell into a state of terror and panic at the mere mention of his name. Those whom the Grim Reaper did not harvest through the cruelties of war or the plundering of the mercenaries were laid low by the plague or starvation. Good H erald, thou hast now afore thee an eminently difficult task. H ere is the last remaining place of refuge, no further retreat can be countenanced, and no mercy can we expect from our enemies. But be not too impetuous in thy haste to meet the enemy, oh honorable H erald! Afore thou goest headlong into battle, I would doth suggest to theethat a ridethrough this land which still remains to us would mayhap be of great benefit to thee. Of a surety, 'twould interest thee much to learn more about the trading practices and ways of our ordinary people. 4 Setup and Installation System Requirements Linux Kernel 2.2.x or later G libc 2.1.x or later X Free86 version 3.3.5or later 400 M H z or better x 86 processor 200 M BRAM Graphics card with at least 16M B of memory OSS or ALSA compatible sound card 4x CDRom 450 M B H arddisc space Installation Insert the CD, mount and run the setup.sh script on the mounted CD. This is accomplished with the following commands typed into a terminal window. mount /mnt/cdrom sh /mnt/cdrom/setup.sh You will then be prompted for install options. If you have not previously installed the LG P update tool, this will be installed before the initial game installation. This will automate the process of finding and applying patches. You may wish to run it occasionally to check for updates to Knights and M erchants. Sometimes the CD-Rom is not located in /mnt/cdrom, you should consult your Linux documentation if it is not. Uninstalling To uninstall Knights and M erchants, simply select the LGP U ninstall tool from your Program M enu, or type lgp_uninstall from the command line. Running theGame Starting Knights and M erchants Once you have installed Knights and M erchants, you may play it by selecting your Program M enu button on your toolbar, and choosing Knights and M erchants from the Games menu. To start the game from the command line, simply type knights from the command line. 5 Startup H ints If you would prefer to play Knights and M erchants in a window instead of full-screen, simply use-w on the command line. For ex ample: knights -w. If you wish to switch between windowed and fullscreen during the game, use Alt-Enter. W hen windowed, ctrl-G will keep your pointer within the window so you can play Knights and M erchants moreeasilly.To release your pointer press ctrl-G again. Gameplay At the start of the game, you see the hub of your town onscreen: your storehouse. Generally, a moused ick on a building or person displays information about that building or person in the lower part of the control panel. U se this technique to inventory the stores your king has made available to you for constructing your settlement. To establish an efficient economy and bring your town to life, you must first order a schoolhousebuilt.Todo this, click the H ammer symbol or press [T] on your keyboard to activate the Building Construction Menu. An Overview window displays all construction orders as symbols. If you moveyour cursor over a building symbol, a description of that building appears on the lower edge of your screen. Click the Book symbol (the second in the upper row) and moveyour cursor around the countryside. On a suitable site (seethe section entitled'Building Construction M enu"), moused ick to select that site for construction. One of your labourers starts to level the land. For your serfs to transport the necessary materials (six boards and five stones in this example) to your construction site, you need a road to the storehouse. To create a road you must highlight the road's position whileyou are in the activated Building Construction M enu. Labourers immediately start to level the ground where the road will be. Each road section needs one stone, which your labourers must fetch. W hen the road is finished, serfs hurry to transport building materials to the construction site. Then school house construction can begin. W hen the school house is finished, build an inn for feeding the populace. M ake sure you always have enough wood and stone in your storehouse. The other steps for establishing a functioning economy are explained in the mission training book (Tutorial). 6 TheM enus Building Construction M enu Symbol: j Key: In this menu you can seethe building assignments currently available. W hen you start playing the game, only a few building options are available to you, because some buildings are dependent on one another (see the section entitled "Buildings"). For example, you can construct a sawmill only if you already have a woodcutter's hut to supply your sawmill with wood. W hen you select a type of building construction, the raw materials needed (for example, timber and stones) are displayed. After you highlight a construction site with a mouseclick, the selection jumps automatically to road construction. You must then connect your site by road to your storehouse so that the building materialscan be delivered to your construction site. When selecting a site, note the blue border of your future building. Red crosses on or within the border indicate an unsuitable site. And always watch where you place the building entrance: it must connect to your road. Fields and vineyards can be sited only on fertile land, so check the surrounding area for productive fields. How ever, you can build a house on barren ground. M ine construction has special requirements. W hen you think you've found a good mine site, check again to make sure there are plenty of raw materials on hand. Iron and gold mines are driven into the mountain, whereas coal mines are placed directly over the coal seam. To remove highlighting or demolish finished buildings, select the upper right X symbol. Press [[ esc| to close the menu Distribution of Wares M enu Symbol: H Key: [I] H ereyou can set your prioritiesfor supplying buildings with four main raw materials: iron, coal, timber, and wheat. For example, your choices here let you ensure that, in case of under-production, the weapon smithy gets most of the iron produced. 7 Statistics M enu Key: Here you can seethe number of available buildings. The number tells you how many finished production centres of a particular kind you have. The right column displays the number of serfs whose training has been completed, the occupation corresponding to the buildings in the same line. If you don't have enough trained personnel available, a message is displayed. Keep your eye on the number on the lower right side. It tells you how many labourers, serfs, and other personnel you have. H aving enough personnel is a vital factor in the smooth, organised, and trouble-free running of your whole economic system. As you gain game ex perience, you'll learn the optimum number. Options M enu Symbol ma. Key: [7j H ere you can save and load your game, and select your favorite tracks from the ingame music. CD-Player Etttw In the Settings submenu, you can select Autosave, which automatically saves the game every three minutes. T he game is saved into the 10th save slot. W hen you select Fast Scrolling, you double the scrolling speed. The sliders change the sound volume, and music volume. 8 Buildings T he Storehouse To Build: The central hub of your trading and commercial system is the storehouse. All items manufactured in your production centres are transported to this building by your serfs. It's useful to keep supplies of gold, weapons and food in your storehouse. These supplies help you construct your towns. In small villages or settlements, one storehouse is enough, but the larger your settlement becomes, the more advantageous it is to build specialised storehouses (for ex amplefor storing only raw materials or only food). If you click once on a storehouse with your M agnifying G lass cursor, the contents of the storehouse are displayed on-screen. Each item has its own icon. You can deliver other items to your storehouse with a simple click on the item you select. A red arrow in the icon corner indicates that from now on you can have that item transported away from the storehouse, but no more deliveries of the item to your storehouse will be carried out. You can cancel this delivery block at any time by clicking with the mouse on the particular icon. The School house To Requires: 0 Your new labourers and other personnel are trained in theschoolhouse.lt costs one gold chest to train oneperson.M akesureyou haveenough goldon hand in your storehouse for forming and training new units. If you need a lot of military units, build a lot of school houses to speed up the learning process. If you build your school house near your metallurgy shop, you will help speed the delivery of gold. You can put up to five units (persons) with different occupations into a "queue," and these units will be trained one after another. To do this, click the arrow on the lower edge of the interface bar. T he unit/occupation is displayed. Click until you see the one you want displayed in the middle of the screen over the arrow buttons. Now click on the Equip button directly underneath. Each click moves another subject (with the occupation you selected) in to the queue. The Status bar directly above the queue tells you what stage the current unit's training has reached. To the I eft of the Status bar is a button that cancels the current training in progress. If you want to cancel the training for one unit in the queue, just click the corresponding point in the queue. When you've progressed a bit in the game, you'll find you mostly need serfs and recruits. You can also tell what stagethetraining has reached by looking at the big school house clock. 9 The Inn To Build Requires: The commoners must be supplied with food. They go independently to the inn to get a square meal. Of course, the inn must always be busy, otherwise the king's good subjects would starve! T he inn must deconstructed in the town centre, enabling every citizen to reach it quickly. Outlying settlements should havetheir own inns. Soldiers don't visit the inn, but are supplied with food and drink on location, at your command. The Quarry $ T o Build: ###** Provides: ^ W hen constructing a larger town, you need large quantities of stones. Stones are vital for your network of roads and streets. T ry to build several quarries to process all available deposits. W hen you've exhausted a particular deposit, a message is displayed. T hen dismantle your quarry and construct it on another site. The stonemason hews three building slates (tiles) from the raw stone. M ake sure you always have enough slates in your storehouse. The Woodcutter's Hut T ToBuild:###*^ Provides:\ The woodcutter fells trees for the sawmill in the deep woods of the countryside. After he's felled all avail able trees, heturns his attention to reforesting. H owever, if you only need to clear the trees to make room for town construction, then you should dismantle the woodcutter's hut after the trees have been cut down and cleared. T ry to put the hut near your sawmill to ensure that the felled trees are processed quickly and efficiently. Deciduous and evergreen trees are purely for further processing, but your woodcutter won't touch palms or dead trees. TheSawmill 4 To Build :\0 0 0 Requires: \ Provides:^ W ood is important for town construction. You need a certain amount of wood for each and every building constructed. And the vine lattices in the v ineyard are manufactured solely from wood. Thetimber processed from the fel led trees is del iv ered to the weapons and armoury workshops. The carpenter saws each treetrunk into two boards. T ry to erect your sawmill near woods and the woodcutter's hut. And if you want to produce a lot of weapons, you need several sawmills. 10 TheVineyard « T o Build: ####.* *0\0 Provides:® You have to construct a vineyard to supply the inn with tasty wine for its patrons. Construct this building near fertile ground to enable the farmer to plant his v ines nearby. W hen the grapes are ripe, they are picked and pressed. T he wine barrels are then delivered directly to the inn. The Farm $ To Build: ####*** Provides: ^ The farms are the basis of all your food supplies. The farmer plants and harvests the wheat needed by the mill, the swine farm, and the stables. Construct farms as quickly as possible, because the wheat you plant needs time to grow. You should construct a farm for each building that needs wheat, and always build near fertile land so your farmer can work his field directly in front of his own door. TheMill $ To Build: ####'#*** Requires: % Prov ides: 0 The giant sails of the windmill turn the wheels that grind the wheat into flour. If a farm is nearby, delivery of wheat is assured. The sacks of flour produced in the mill are delivered to the bakery where they are made into tasty bread. The resident baker doubles as a miller andean be employed in both mill and bakery. The Bakery $ To Build: &&&&*& j 0 Requires: 0 Provides:^ The flour sacks delivered from the mill are processed into bread here. The baker,who can also be employed in the mill, bakes two loaves from onesackof flour. The loaves are eaten in the inn by the hungry populace or are taken to soldiers by serfs. M ake sure you have enough bread on hand; otherwise, the threat of starvation becomes very real. 11 The Swine Farm £ ToBuild:####^>>>> Requires:% Provides:^ You need a lot of wheat to breed pigs. Each pig must be sufficiently fattened before the animal breeder slaughters it. The butcher gets the meat, and the tannery gets the skins. The swine farm is vital for the production of leather armour. M eat is important for feeding your population, too. Construct the swine farm near a farm to ensure the steady delivery of wheat. The Butcher To Build: Requires:^ Provides: OM T he people just lov e the sausages produced here. T he sausages hav e a high degree of saturation (that means they fill you up!), which makes them the ideal food. If you make sure that your inn gets regular deliveries of these sausages, your people won't go hungry. T o make three sausages, the butcher needs one pig, which is bred at the swine farm. Place your inn near your butcher to ensure swift delivery of the meat. TheTannery To Build: #### ,*>jp^ Requires: u Provides:^ Leather armour production is necessary for equipping axe fighters, bowmen, lance carriers, and scouts. The tannery receives hides from the swine farm and processes them into leather. T he butcher, who doubles as tanner, produces two rolls of leather from one pigskin. These rolls are then delivered to the armoury workshop for further processing. The tannery should be as near as possible to the armoury workshop. The Stables f To Build:######-, Requires: % Provides Like the swine farm, the stables needs a lot of wheat to feed the growing horses. T he animal breeder feeds each horse roughly four units of wheat until the horse has grown enough to be sent for cavalry duty. H ave a farm near your stable to guarantee the steady supply of wheat. W hen the horses have reached the correct size and weight, they are taken to the barracks, where they wait for riders. If you need a lot of scouts and knights, it makes sense to have several stables, enabling you to breed a greater number of horses more quickly. 12 The Weapons Workshop To Build: ####*** Requires:^ Provides: /*f The weapons workshop produces the three lighter weapons: the hand axe, the bow, and the lance. It costs two wooden boards to make one of these weapons. To produce large quantities of weapons, a great deal of wood is needed. To enable the workshop to keep production flowing, you need two sawmills. T he carpenter works to your commands, turning out different weapons each time. T he weapons manufactured here are placed at the disposal of the recruits in the barracks. If you need to construct several weapons workshops, make sure you have plenty of wood stored. T he A r mou ry W or kshop To Build: ####<#**>* Requires: 0 Provides: ® T Leather armour and wooden shields are produced for your soldiers here. One roll of leather makes one suit of leather armour, and one timber board makes one wooden shield. You must personally order the goods so that your carpenter knows what to produce next. T his workshop should be near the barracks, to enable effective and speedy armour deli very. The axe fighters, lance carriers, bowmen, and scouts all need leather armour for their training. The ax e fighters and the scouts need the wooden shields. The Coal Mine f T o Build: ###** Provides: & M any buildings depend on coal extracted from deep mines. You need a lot of coal for gold and steel manufacture. The smithies also need coal for their product manufacture and processing. Try to construct several mines as speedily as possible to meet the demand for coal. As a rule of thumb, you need one mine for every building that requires coal. If becomes ex hausted, a message is displayed. The Iron Mine f To Build:### i*.* Provides: The iron mine's shafts are driven deep into the earth to get at the valuable ore, which is then taken to the iron smithy to be used in the manufacture of iron (for heavy weapons and armour). W hen the iron ore vein is ex hausted, dismantle the mine and construct it over a new vein. W hen the vein is ex hausted, a message is displayed. Iron ore is easy to recognize, being bluish in colour. a coal mine's vein * B The Gold Mine To Build: Provides:^ The training of new serfs is financed by gold chests. Gold also pays for the recruitment of new soldiers. T he gold mine extracts the gold ore out of hillsides containing gold veins. T o manufacture gold chests, you need the metallurgy shop, which should deconstructed near your mine. After a time, the v ein will be exhausted, so you must dismantleyour mineand construct it again on the site of a new gold vein. T he M etallurgy Shop 't- To Build: 0 0 0 Requires: Provides: 0 H ere, the gold orefrom the mine is processed into gold chests. U sing coal, the metallurgist smelts the ore. T he resulting gold chests are then taken to the school house, where they are used for the training of serfs, labourers, and recruits. You should always have enough gold on hand to train the people you need. A nd, of course, always hav e enough coal mines to guarantee the supply of coal. T he I ron Smithy To Build: ####*** Requires: Provides:^ To obtain iron, the metallurgist smelts down iron ore at very high temperatures. You can imagine, then, that his smelter uses a lot of coal! Construct this smithy near iron mines and coal mines, enabling effective and fast delivery of the raw materials. T he finished product is used in the weapons and armour smithies for manufacturing dangerous weapons. Construct several smithies only if you have enough iron oreandcoal supplies. The Weapons Smithy 3 T o Build: ####*** Requires: Provides: The soldiers' most powerful weapons are manufactured here. Only coal andiron are used in the production process, so it's a little different from the weapons workshop. Y ou, the player, order the weapons you need. Swords, pikes, and crossbows manufactured here are taken straight to the barracks, where they are distributed among the recruits. If possible, construct the iron smithy, coal mine, and barracks near one another. This building is vital for weapons production, so make sure it's well protected from enemy attacks at all times. 14 The Armour Smithy 3 To Build: ####.*, Requires: Provides: 91f You can order heavy armour and shields here. The smith works only on what you've ordered. H e needs coal and iron for this production process. Construct this building near a coal mineto ensure a steady supply of coal for your smith. H aveyour barracks close at hand, enabling quick delivery of the armour to the waiting recruits. W hen you order different sorts of armour, your smith finishes one sort first, then starts on the next. T he Barracks To Build: ######>**9**** Requires: $ The barracks is the centre of all your military activity. The recruits who've finished their training in the school house go directly to the barracks, where they receive weapons, armour, and horses. Depending on what weapons and armour you have stores, you can put together different kinds of units. Keep an eye on your barracks, watching out for enemy attacks. It's better to have the smithies and workshops near your barracks to speed up deliveries of much-needed armour and weapons. TheWatchtower n Requires:^ Construct as many watchtowers as possible.They protect your town from attack.The tower is filled with stones that a recruit hurls down on the enemy. T ry to construct these towers near one another, because the recruit has to eat at the inn now and then, leaving thewatchtower unattended. But watch the enemy bowmen! T hey can reach your tower easily with their arrows, without being endangered them selves. 15 The Kings Subjects T he Serfs A horde of industrious serfs delivers your finished products to the proper buildings. If havetoo many goods or products in your production centres, order the schoolmaster to instruct more serfs. But to enable the serfs to perform their tasks quickly and efficiently, always connect your indiv idual buildings with roads. # The Labourers T he labourers construct your roads and buildings. T hey also construct your cornfields and vineyards. The more labourers you have, the more quickly your town will deconstructed. The Stonemasons T he stonemasons hew large stones from the quarry and process them into building materials needed for house and road construction. TheW oodcutters The woodcutters supply the sawmill with wood. They're also responsible for reforesting the areas where they'veal ready felled the trees. The Carpenters Your most versatile servants are the carpenters. They not only manufacture timber, but also work in the weapons workshop and the armoury workshop. The Farmers The farmers plant and harvest the corn and take care of the vineyard. a The Bakers H , The bakers work in the bakery and the mill. Their products help nourish the populace. The Animal Breeders The animal breeders are in the swine farm and the stables. They feed corn to your pigs and horses until the pigs are ready for slaughter and the horses are ready for your cavalry. The Butchers • The butchers work in two locations: the tannery and (of course) the butcher shop. They supply you with leather and sausages. TheM etallurgists The metallurgists arefound in the metallurgy shop and the iron smithy. They supply you with gold and steel, but only if they have enough raw material on hand for their smelters. 16 The Blacksmiths The blacksmiths manufacture your heavy weapons and armour, using a lot of coal in the process. f TheM iners T he miners are responsible for supplying you with gold ore, iron ore and coal. .a. The Recruits The raw recruits come out of the barracks as brave soldiers, ready to do your every bidding. The soldiers protect and ex pand the kingdom. But it's the recruits who have the often boring job of manning the watchtowers and hurling stones down upon the enemy shouldthey try a sneak attack. In case of imminent war, try to build a lot of school houses to train recruits. T he T roops TheM ilitia Attack: 35% Armour: 0% The Axe Fighter Attack: 35% Armour: 50% The Sword Fighter Attack: 55% Armour: 70% You can put the infantry (militia), the ax efighters, and the sword fighters into battle against all enemy units. W orth mentioning at this point is the storm attack, which can be carried out by these soldiers only. T he soldiers race up to the enemy to get into the fray as quickly as possible. W hen they attack enemy bowmen and crossbowmen by storm, their risk of injury is much less than usual because they're harder to hit while going at that speed. Your infantry can protect your cavalry from enemy lance carriers and can protect your long-range weapons from enemy infantry. Ax efighters need a suit of leather armour, a wooden shield, and a hand axe. Because sword fighters need other equipment, namely a suit of iron armour, an iron shield, and sword, you can equip these two fighters together. H ow ever, themilitia istheweakest infantry unit.Sendthem into battle only when you have urgent defense problems or when you have too much gold in your storehouse. 17 * “i? T he Scout Attack: 35% Armour: 50% tit#* The Knights Attack: 55% Armour: 70% The cavalry is the fastest unit in the field and is therefore great for scouting forays and surprise attacks. Long-range enemy fighters can be reached quickly by these scouts and knights, and they don't usually have too many casualties among themselv es. Scouts are equipped with a hand axe, a suit of leather armour, and a wooden shield, while knights wear a suit of iron armour and fight with iron swords and shields. Both ride on horses. & k XT The Lancer Attack: 25% Armour: 50% Cavalry: +55% Attack: 35% Armour: 70% Cavalry: +80% The lance carriers are the ultimate protection against enemy cavalry. W ith their long lances, they knock enemy riders out of their saddles. Lance carriers need a suit of leather armour and a lance. Pikemen wear a suit of metal armour and, of course, carry a pike. Because they can't match the speed of the cavalry,their main function is defense. The only timethey directly attack the enemy iswhen defending their own cavalry against opposing cavalry. * The Bow man The Crossbowman A ttack: 35% A ttack: 10 0 % Armour: 50% Armour: 70% Your long-range weapons are the most important tactical element in battle. Bowmen and crossbowmen can attack the enemy from a safe distance without suffering casualties themselves. But don't let them get involved in the hand-to-hand stuff! Protect them with other troops. Bowmen need a bow and a suit of leather armour, while crossbowmen's equipment consists of a crossbow and iron armour. 18 BattleT actics During the game, you'll often find yourself in situations that typically lead to battles against your enemy. How you handle your battle tactics decides who comes out on top. To fight effectively, you must choose different tactics for each of your troops. Y our troop formation also plays an important role. H ere are a few basic ground rules in the war of tactics. N ever let your bowmen and crossbowmen get into hand to hand combat. To protect them, always try to stop an advancing enemy with your infantry. Your bowmen and crossbowmen need room to aim and fire, so remember: no close quarters stuff for your long-range weapons! Attacking your enemy from the rear is a great tactic because the soldier being attacked can't protect himself from the blows raining upon him. You can probably quadruple your hit rate just by attacking from behind. In the pictures shown here, Red,with his weak units, will win against Bluein spiteof Blue's much stronger heavy Infantry. T he cavalry is the strongest type of unit on the battlefield. T heir speed and hit accuracy make them extremely dangerous for enemy long-range fighters and infantry. Only the lance carriers and pikemen with their long weapons area match for them. So keep your cavalry away from enemy long weapons! 19 Commands and Shortcuts Send 0 j* This key moves your troops. When you've chosen a valid destination, a compass is displayed. W hen I^dJyour troops have reached their destination, use the compass to turn your troops in any direction. If you don't use the compass, the current direction is used. Halt ftp III Select this key to halt your troops. They form up exactly where you halted them. Attack 0 Use this key to directly attack enemy troops or buildings. But don't forget that your troops will break formation, with every soldier tryingto reach enemy lines independently! W heel Left, W heel Right U se these controls to change the direction of your stationary troops. T his way you can approximately determine the targets for your crossbowmen and bowmen. Storm Attack A storm attack can be carried out only by the militia, axe fighters, and sword fighters. U se this command when you want to pursue an enemy who is fleeing, or when you want to attack against enemy long-range weapons. But don't forget that you have no control over your units while they're storming the enemy. You can give new commands only after all your units have completed their attack maneuvers. Change Formation These two buttons chan gey our troops' formation, either decreasing or increasing the number of columns the troops are formed into. A preview of the new formation is displayed between the two buttons. AI ways try to find a tactically clever formation for each troop. Separate This command separates your troops. If you have different units within a troop (for example, militia and axe fighters), two individual units are formed, with one unit consisting of axe fighters and the other madeup of militia. If your troop consists of only one classification, they separate and form twofighting groups. Com bine [jp T his command lets you combine two troops. But the troops must have the same military characteristics. For example, you can't combine long weapons and cavalry, or long-range weapons and infantry. Thetroop carrying out your commandjoins up with the other troop you've selected. Order Food Your troops must be fed regularly. U nlike civilians, soldiers get their food delivered to them. As soon as you give the command, your serfs try to supply each hungry soldier with food from the storehouse. But try to move your troops near the storehouse to help your serfs deliver the food to the soldiers more quickly and efficiently. 20 Keyboard Shortcuts PH Attack Dispatch Troop H alt T roop LinkU pT roops Building M enu W ares M enu Statistics M enu Options M enu LeaveM enus Pause DeleteM essages M ove Camera to Attack Site Special Keys in M ultiplayer M ode |enter| 0 pen M essage W i ndow 21 TheM ultiplayer Game Selecting 'Start M ultiplayer Game' from the main menu will allow you to test your skills against up to five other players. W hoever manages to utterly destroy all enemy armies and buildings wins the game. Hosting a game To host a game, simply select 'CreateGame' from within the M ultiplayer game menu. You will then be asked to select options for the game, and you will see other players as they connect. As the host you are the only one able to change the game options. Firewall configuration: The Knights and M erchants host server must allow connections via U DP/IP to port 3000. Joining a game T ojoin a game, simply select 'Enter Game'from the M ultiplayer menu. You will be asked for the address of the server to connect to. Enter the address of the host and the game will connect. If you are playing with morethan 2 players, it is strongly advised to run Knights and M erchants with your firewall configured as above. If the host disconnects from the game, then one of the remaining players will become the host, and all other players will be connected to the new hosts computer. If no players can become the host, then the game will end. Helpful Internet Resources To help you set up or join internet games, we recommend the following resources: Our chat channels,at http://chat.linuxgamepublishing.com Join the Knights and M erchants M ultiplayer League and compete against the best players around the world at http://multiplayer.linuxgamepublishing.com 22 Tips andTricks Q My serfs keep getting in each other's way. I'm losinga lot of valuabletime because of this. What can I do about it? A A carefully planned network of roads is absolutely vital for a functioning economy. First, you can broaden the roads. The most important buildings in your town should be connected by a main road that istwo or three lanes wide. Another way to avoid congestion is to enlargethe paved area infront of your most busy buildings, such as the storehouse and inn. Also try building a second storehouse or inn, to share the load around. Q My labourers don't seem to bother about completing building construction. They only busy themselves with road construction. W hy? A All labourers have road construction as their main priority, because roads enable the transport of materials to the sites that are being built. T ry not to lay out too much road in advance, or your buildings will never end up being built! Q W hat are the differences between wine, bread, and sausages in the food supply chain? A There is a big difference between the needs of the civilian populace and the military. Both have a status bar that tells you how full they are. The serfs and labourers need morefoodthan the military. If a serf eats a sausage, which has a high nutritional value, the status bar fills up (I ike the serf's stomach). Bread doesnt have quite the same filling effect as a sausage, and wine has least of all. This means that if you give your civilians only wineto drink, they're going to be hungry again pretty soon. The military's hunger is easier to satisfy.Just one sausage, loaf, or drink of wine, and their status bar fills right up. Q Is it important to build several storehouses and inns? A In larger towns, yes. Your people will automatically search out the nearest inn, they don't want to walk for miles! If you haveseveral storehouses, you can build outposts in which only certain types of produce are stored, making your economy much more efficient. Q My swine and horse breeders aren't being supplied with enough wheat. What can I do? A You should always ensure you have a farm close to your animal breeders to ensure wheat delivery. If you already have enough wheat on hand, you can go into the Distribution of Products menu and change the priorities of your various production centres (seethe section on GameM enus, p7). Q My farmer needs too much time to work on his fields, how can I fix this? A Try and lay out your wheat fields as close to the farmer's front door as you can. Ideally a farmer can work between twelve and eighteen squares of field. 23 Tips andTricks To gain victory over your opponent, you must destroy all his military troops, storehouses, school houses, and barracks. Construct two or more quarries right at the start of the game. This gives you enough stones for building and road construction. T ry not to train more than eight labourers, because they will get in each other's way. If your serfs are standing around with nothing to do, stop training more! Y ou have enough! Gold and iron mines play a major role in determining the strength of your military. T ry and construct your town near these mines. Out of town industrial centres should have a storehouse of their own. Then the serfs don't have such a long distance to walk. Press the delete key to close opened messages. W hen it is troop feeding time, try and move them near to one of your storehouses, to reduce the distance your serfs have to walk to deliver the food to them. T ry to produce all three kinds of food, so your population can satisfy their hunger whenever they want. Check your food reserves occasionally. If the level is slowly but surely decreasing, it is time to build more food production centres, otherwise starvation may be just around the corner. Always order the right number of matching products from your weapon makers. For ex ample, order only one longbow per suit of leather armour. At the start of the game, send your troops out to scout the area so you can detect enemy troops much earlier. Large armies need a lot of food! Don't delay your attack too long, or thearmieswill eat all of your sparefood, and your population could starve! Technical Support Please be sure to read the REA DM E document on the game CD, and review the Frequently Asked Questions on our support webpage: support.linuxgamepublishing.com. Here you can also check for any updates to ensure you have the latest version of the software. You may also launch lgp_ update as the user who installed the game to check for product updates, while connected to the Internet. If you are still having problems, please contact our technical support team. Full information about how to do this is found on the above website. By email, please contact support@linuxgamepublishing.com and we will do all we can to resolve your Knights and M erchants problem. In your email, please includethefollowing information: Complete product title and version number (found by typing knights -v) Exact error message (if any) Linux distribution Linux version (found by typing uname -a) Computer processor type and speed (e.g. A thlon64 - 15G Hz) V ideo and sound card make and model Faulty Disks If you receive a faulty disc, please contact the company you purchased the game from. 24 Credits Joymania Entertainment Programming: Peter Ohlmann G ame G raphics: A dam Spry s Level Design: A dam Sprys, A ndre Quass, Peter Ohlmann IngameM usicGerd Hofmann,Jurgen Rebhann,KlausStaendike,Steffen Schungel I llustrations: C hristoph W erner T opware Interactive Product Development M anager:Achim Heidelauf Development Director: Frank H eukernes M anual: Achim H eidelauf, Peter Ohlmann Beta T esting: N athalieEverding, U Ili Smidt, Andreas Jager, Dirk H assinger, Achim H eidelauf, M artin Thai, Frank M uller, Frank H eukemes, Detlef Richter T ranslation: RonnieShankland, Patricia Bellantuono Public Relations: C laudia H aas Cutscenes: Slawomir Jedrzejewski, Kajetan Czarnecki, W ojciech Drazek, Daniel Duplaga, Rafal Januszkiewicz,Andrzej Rams,Piotr Rulka, Krzysztof Rybczynski,Grzegorz Wisniwski TonstudioM annha'm Sound Editing: U we Drumm IngameM usicGerd Hofmann, Joachim Schafer Voices: Claus Boy sen, Tim Timmermann, Peter H ouska, Dirk M uhibach, Ralf Ditze, Gerhard Piske, Gemot W assmann Digital Publishing M annheim M anual Design: N ick M erling,Joachim Bartsch M anual Text: M artin Thai Package Design: Christian Bigalk,Joachim Bartsch Artwork: Larry Elmore CastleAnimation: Christian Bigalk Additional 3D M odeling: N iels H orstmann M any Thanks To M ad Dog Snoopy, Dieter Ohlmann,Joseph Twu, U Ili Smidt, Bartosz Brzostek, Tadeusz Zuber, Elena H ernandez, and alI our supporters I nteractiv e M agic Senior Producer: David Green Producer: M ike Pearson M arketing M anager: V ince M atthews QA M anager: M ark M oormans QA Coordinator: M ike Pearson 25 QA T eam:James Cow gill, Chris Gardner, Tony M iranda, Denham H ardman, Franklin Crawfbrd IV, Beau N orris Scriptorium Publishing Services C opyediting: A Ian Pringle Proofreading: Erin Hynes M anual Layout: LorraineB. Elder Runesoft Project M anager: Thomas Steiding Programming: Paul Burkey Beta T esting: T homas Steiding, Paul Burkey, Peter M ul hoi land Linux Game Publishing PH B: M ichael Simms Additonal Programming: M ichael Simms, A dam Godley Artwork M anager: M atthew Cole ArtworkAssistants: CalebSawtelI, M ichal Spada, PalleRaabjerg Production QA:Gareth Bentley Product Sales M anager: M ichal Spada Support M anager: M elissa Kealey-Bennett Beta Testers: Al Alkini Koskelin, Andreas Angerman, Antonio G iungato, Asm Boy, B.J. Cupps, Bob Zimbinski, Calum Roberts, Carsten Ziepke, Dan, Dana Olson, David H edbor, David Smeeton, David Steele, dmatrix7, Eskild H ustvedt, Frederick H eckel, Frode H augsgjerd, Gerry JoJellestad, imr,Jason Komar,Jay Swackhamerjoscha Arenz,Jurriaan Saathof, Keith Constable, M . Ignacio M ongeGarcia, M ichal Spada, N ikolay Ivanchev,| ogott, Palle Raabjerg, Pontus U llgren, Sam Lantinga, Stefan Kreisberg,Terry W arner, Thomas H eller,Thomas Kowaliczek r Thorsten Kramer,Tim Stoop,Toby H aynes,Travis R. Birt,Zachary J. Slater 26 End User License Agreement YOU SHOULD CAREFULLY READ THE FOLLOWING EN D USER LICENSE AGREEM ENT BEFORE INSTALLING TH IS SOFT W ARE PROG RAM . BY INSTALLING OR OTHERWISE USING THE SOFTWARE PROGRAM ,YOU AGREE TO BE BOUND BY TH E TERM S OF TH IS AG REEM ENT. IF YOU DO NOT AGREETOTHETERMSOF THIS AG REEM ENT, PROM PTLY RETURN TH E UN USED SOFTWARE PROGRAM T 0 T H E PL A C E 0 F PU RC H A SE W IT H I N 30 DAYSOFTHE ORIGINAL PURCHASE. This software program (the "Program"), any printed materials, any on-line or electronic documentation (the "M anuals"), and any and all copies and derivative works of such software program are the copyrighted work of Linux Game Publishing LTD and its licensors. All rights reserved, except as expressly stated herein. All use of the Program is governed by the terms of this End User License Agreement (license Agreement'). The Program is solely for use by end users according to the terms of the Licence Agreement. Any use, reproduction or redistribution of the Program not in accordance with the terms of the Licence Agreement is expressly prohibited. 1. Limited U se License. Linux Game Publishing ("LGP") hereby grants, and by installing the Program you thereby accept, a limited, non-ex elusive license and right to install and use one (1) copy of the Program for your use on either a home, business, or portable computer. The Program is licensed not sold. Your license confers no title or ownership in the Program. 2. Ownership. All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, and any related documentation, and "applets" incorporated into the Program) are owned by LG P and its licensors. The Program is protected by the copyright laws of the U nited Kingdom, international copyright treaties and conventions and other laws. All rights are reserved. The Program contains certain licensed materials and LG P's licensors may protect their rights in the event of any violation of this Agreement. 3. Responsibilities of End U ser. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program, or remove any proprietary notices or labels on the Program without the prior written consent of LGP. B. The Program is licensed to you as a single product. Its component parts may not be separated for use on more than one computer. C. You are entitled to usethe Program for your own use, but you are not entitled to: (i) sell, grant a security interest in or transfer reproductions of the Program to other parties in any way, nor to rent, lease or license the Program to others without the prior written consent of LGP; or (ii) exploit the Program or any of its parts for any commercial purpose including, but not limited to, use at a cyber cafe, computer gaming centre or any other location-based site. LGP may offer a separate Site License Agreement topermit you to make the Program availablefor commercial use. Contact LGP for details. 4. Program Transfer. You may permanently transfer all of your rightsunder this License Agreement, provided the recipient agrees to the terms of this License Agreement and you agree to remove the Program from any computer upon which it has been installed under the transferred License Agreement. 5. Termination. The License Agreement is effective until terminated. You may terminate the License Agreement at any time by destroying the Program. LGP may, at its discretion, terminate this License Agreement in the event that you fail to comply with the terms and conditions contained herein. In such event, you must immediately destroy the Program. 6. Export Controls. The program may not be re-exported, downloaded, otherwise ex ported into (or to a national or resident of) any country to whom it would be illegal to ex port the Program under U K law. 7. Limited W arranty. Except as expressly and unambiguously set forth in this paragraph 7, LG P and its licensors disclaim any warranty for the Program, Editor and M a n u a I (s). The Program, Editor and M anual (s) are provided "as is" without any warranty of any kind, either express or implied, including, without limitation, the implied 27 warranties of merchantability, fitness for a particular purpose, or noninfringement. The entire risk arising out of use or performance of the Program, Editor, and M anual(s) remains with the U ser, howev er LG P warrants up to and including 90 days from the date of your purchase of the Program that the media containing the Program shall befree from defects in material and workmanship. In the event that the media proves to be defective during that time period, and upon presentation to LG P of proof of purchase of the defectiv e Program, LG P will at its option: (i) correct any defect; (ii) provide a replacement copy of the same product; or (iii) refund your money. 8. Limitation of Liability. N EITH ER LG P, ITS LICEN SORS N OR AN Y PA REN T, SU BSIDIA RY OR AFFILIATE OF TH E FOREGOIN G SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAM AGE OF ANY KIN D RESULTING FROM THE USE OF THE PROGRAM , EDITOR, AN D MAN UAL(S) INCLUDING, WITHOUT LIM IT AT 10 N , LOSS OF GOODW ILL, W ORK STOPPAG E, COM PUTER FAILU RE OR MALFU NOTION, OR ANY AND ALL OTHER COM M ERCIAL DAM AGES OR LOSSES. 9. Equitable Remedies. You hereby agree that LG P would be irreparably damaged if the terms of this License Agreement were not specifically enforced, and therefore you agree that LGP shall be entitled, without bond, other security, or proof of damages, to appropriate equitable remedies with respect to breaches of this License Agreement, in addition to such other remedies as LGP may otherwise have available to it under applicable laws. In the event that any litigation is brought by either party in connection with this License Agreement, the prevailing party in such litigation shall be entitled to recover from the other party all the costs, attorney's fees and other expenses incurred by such prevailing party in the litigation. 10. Limitations on License. N othing in this License Agreement shall preclude you from making or authorizing the making of another copy of adaption of the Program provided, however, that (1)such new copy or adaption is created as an essential step in your utilization of the Program in accordance with the terms of this License Agreement and for N 0 OTH ER PURPOSE; or (2)suchnew copy or adaption isfor archival purposes ON LY and all archival copies are destroyed in the event of your T ransfer of the Program, the Termination of this License Agreement or other circumstances under which your continued use of the Program ceases to be rightful. 11. M iscel I aneous. This License Agreement shall be deemed to hav e been made and executed in the United Kingdom and any dispute arising hereunder shall be resolved in accordance with the laws of the U K. You agree that any claim asserted in any legal proceeding by one of the parties against the other shall be commenced and maintained in the appropriate court located in N ottingham, England, having subject matter jurisdiction with respect to the dispute between the parties. This License Agreement may be amended, altered or modified only by an instrument in writing, specifying such amendment, alteration or modification, executed by both parties. In the event that any provision of this License Agreement shall be held by a court or other tribunal of competent jurisdiction shall be unenforceable, such provision will be enforced to the maximum extent permissible and the remaining portions of this License Agreement shall remain in full force and effect. This License Agreement constituted and contains the entire agreement between the parties with respect to the subject matter hereof and supersedes any prior oral or written agreements. Y ou hereby acknowledge that you have read and understand the forgoing License Agreement and agree that the action of installing the Program is an ex press acknowledgment of your agreement to be bound by the terms and conditions of this License Agreement. You also acknowledge and agree that this License Agreement is the complete and exclusive statement of the agreement between you and LG P and that this License Agreement supersedes any prior or contemporaneous agreement, either oral or written, and any other communications between you and LGP. Linux Game Publishing LTD 17 Rossington Road N ottingham, N G 2 4H X, England 28